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Starfire Technical Systems |
created by David Ternes
This page contains suggestions for new technical systems, and changes to or expansions of existing systems.
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A concept which will be seen throughout both the General Systems and the Weapon Systems here is "miniaturization". This assumes that as a race advances in technical knowledge, it will develop the ability to reduce the size of existing equipment, fitting the same capabilities into smaller spaces. This will be especially true for weapon systems.
| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |
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| (CDL) | Courier Drone Launcher | 10 | 1/2 | 500 | 4 | |
| Someone realized that it might be a good idea to be able to fit additional, ready to launch, Courier Drones to ships. A Courier Drone Launcher provides two additional Courier Drone launch tubes. The initial installation is assumed to include two Courier Drones. Rules for replacing the CDs are the same as for the Courier Drones normally carried by ships. | ||||||
| (CICc) | Compact Combat Information Center | 70 | 3 | 7,000 | 7 | |
| Improvements in electronics allow the components of the Combat Information Center to be reduced in total size. | ||||||
| (CCc) | Compact Communications Module | 130 | 4 | 6,000 | 7 | |
| Improvements in electronics allow the components of the Communications Module to be reduced in total size. | ||||||
| (FCC) | Flag Command Center | 250 | 6 | 9,000 | 8 | |
| Improvements in command organizations and supporting electronics allow for the reduction and combination of tasks, thus decreasing the amount of space required for the traditional command functions. The Flag Command Center is a combined Combat Information Center (CIC) and Communications Module (CC). This system is capable of performing both functions (i.e., an FCC is the equivalent of mounting both a CIC and a CC). Two hits are required to destroy a Flag Command Center, although it ceases operation on the first hit. | ||||||
| (CICs) | Ship Combat Information Center | 30 | 2 | 3,500 | 7 | |
| A Ship Combat Information Center is similar to the standard CIC, but is intended for use by the ship itself. A (CICs) allows a ship to respond quicker to the combat situation around it. During the Combat Phase (02.03, IV.C) two individual ships or datalinked groups may fire during one Combat Impulse, provided all of the vessels are equipped with Ship Combat Information Centers. | ||||||
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| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |||||||||||||||||||||||||||||||
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| (BbC) | Boat Bay, Cutter (Cutter Bay) | 5 | 1/2 | 200 | 3 | |||||||||||||||||||||||||||||||
| A boat bay which holds 1 boat bay point of small craft. | ||||||||||||||||||||||||||||||||||||
| sts | Survey Shuttle | 45 | Small Craft | 6,000 | 7 | |||||||||||||||||||||||||||||||
Based on the frame of the Assault Shuttle (ast), the Survey Shuttle is equipped with a subset of Science Instruments. A Survey Shuttle may work with a mother ship to gather any type of survey data at the rate of 1 point per StMP. As they are packed with installed instrumentation, they have no other capabilities beyond that of their designed mission. Also, the lack of space limits their range, so Survey Shuttles never stray far from their mother ship. Due to data processing rates, and their reliance on the mother ship for computer support, the number of survey shuttles which may be controlled by any one ship is limited by the mother ship's technology (maximum of TL/2, FRD). To support Survey Shuttles, a mother ship must be equipped with Science Instruments (X) and actually carry the Survey Shuttles which the ship controls. Survey Shuttles do not fulfill the requirement for ships which must have small craft (because a Survey Shuttle is incapable of transporting cargo or personnel).
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| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |
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| Si1 | Interior Shields, Type 1 | 10 | 1 | 6,000 | 7 | |
| The Interior Shield is a derivative of the standard shield. The shield generators set up protective force fields within the bulkheads of a ship. In addition to absorbing damage, Interior Shields prevent sensors from observing the five systems which immediately follow the Interior Shield (just as the ship's standard shields block sensors). | ||||||
| Si2 | Interior Shields, Type 2 | 20 | 1/2 | 7,000 | 9 | |
| The same as Interior Shield, Type 1, but requiring half the space. | ||||||
| Si3 | Interior Shields, Type 3 | 30 | 1/2 | 8,000 | 11 | |
| The same as Interior Shield, Type 2, but prevents sensors from observing the eight systems which immediately follow the Interior Shield. | ||||||
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| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |
|---|---|---|---|---|---|---|
| Mgs | Small Magazine | 7 | 1/2 | 900 | 5 | |
| A Small Magazine takes up half the space of a standard Magazine (Mg) and has one-half the capacity of a standard Magazine. No more than one Mgs may be mounted on a ship, station, or PDC. | ||||||
| (DDSx) | Data Destruction System | 50 | 0 | 6,000 | 5 | |
| A highly reliable package designed to both erase and destroy all computer data on a ship, base, station, or PDC. The Data Destruction System is activated at the start of a battle. If it is not periodically reset, it will automatically cause a localized electro-magnetic pulse in each computer system which will erase all data. This will be followed by an explosion to physically destroy each data storage device. If a DDSx equipped unit is captured or salvaged, then before making any rolls to recover data, roll a D10 for the DDS. If the roll is less than or equal to half of the race's Tech Level (FRU), the DDS successfully destroyed all data, and nothing can be recovered. The Open Dice System (Starfire 3rd Edition Revised, page 20) applies to this roll. | ||||||
| (FCS) | Dedicated Fire Control System | 40 | 2 | 4,000 | 9 | |
| A Dedicated Fire Control System provides additional targeting sensors and computers for the specific and sole purpose of improving the accuracy of a single type of beam weapon on a vessel. When designed, the (FCS) is assigned to control one type of beam weapon (excludes kinetic weaponry and point defense). The (FCS) provides a +1 to the To Hit value for the controlled weapons. The (FCS) has four limitations. First, a vessel may mount only one (FCS). Second, all controlled beam weapons must be fired at a single target, although not all of that type of weapon must be under the control of the (FCS) at the time. Third, only a single weapon type may be controlled by a (FCS), and that must be specified as part of the original design. Fourth, the benefit of an (FCS) is not cumulative with any other form of fire control (notably Mi-x). | ||||||
| (MAS) | Mass Abatement System | 200 | 2 | 20,000 | 10 | |
| A system of small gravitic field generators spread throughout a ship. When activated, the effective mass of a ship is reduced by one ship type for purposes of warp point transit (and only warp point transit). This system stresses the structure of a ship and so may only be mounted on warship hulls. The system has absolutely no effect on any other aspect of the ship's size and mass. Example: A SD with an operational (MAS) is treated as having a hull size of 100 (equivalent to a maximum size BB) when passing through a warp point. | ||||||
| (PD) | Probe Drone | 20 | 1 | 5,000 | 10 | |
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The Probe Drone is a highly modified Courier Drone and is used to probe unexplored warp points. The Probe Drone launcher is carried as for a Courier Drone Launcher (CDL). Reloads for the (PD) launcher follow the rules for Courier Drone reloads. A Probe Drone may be launched through a known warp point by a ship from a range of up to 10 tactical hexes. Each Probe Drone may be used only once. A Probe Drone will penetrate a warp point, reverse direction, return through the warp point, and then report to the launching ship. The chance of detecting and reacting to a transiting Probe Drone is half that of a Pinnace. The Probe Drone will indicate whether the warp point is open or closed, and, by its return show that there is not a black hole on the other side.
The development of the Probe Drone is limited. Regardless of technical or economic level, a race may only develop and use the Probe Drone if the following conditions are met.
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| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |
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| SDS-1 | Spatial Disturbance Suppressor, Type 1 | 30,000 | 500 | 20,000 | 20 | |
| The Spatial Disturbance Suppressor is not a system, but rather a space construct, somewhat similar to a station. The Type 1 Spatial Disturbance Suppressor is built similar to a station, in stationary orbit, 1/2 light second above the surface of the star. A SDS is either active or inactive for an entire strategic turn (month). When in operation, a SDS generates a gravity field which prevents the use of closed warp points within 120 light minutes (10 system hexes) of the SDS. Vessels in the system with the SDS cannot use the warp point to exit the system. Vessels transiting to the warp point from outside the system are destroyed without a trace. The destruction of such a vessel is not detectable on either side of the warp point. A SDS-1 cannot be built as part of a space station or vessel, this is a stand alone construct. No other systems may be built with or as part of a SDS. If attacked, a SDS-1 is treated as a weak hull and as having no drive field. | ||||||
| SDS-2 | Spatial Disturbance Suppressor, Type 2 | 50,000 | 700 | 30,000 | 24 | |
| The Spatial Disturbance Suppressor, Type 2 is similar to a SDS-1, but may be built anywhere within a star system. A SDS-2 includes "engines" similar to those on space and base stations, which allow it to remain stationary. All SDS--2 are stationary within a system (i.e., they do not orbit a star). A SDS-2 cannot be built as part of a space station or vessel, this is a stand alone construct. No other systems may be built with or as part of a SDS-2. If attacked, a SDS-2 is treated as a weak hull but, like a stations, does have a drive field. | ||||||
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One of my greatest complaints regarding Starfire weaponry is its standardization. Why does every race use exactly the same weapon, requiring exactly the same hull space, with exactly the same capabilities? While, obviously, it is easier for tactical play, it just isn't consistent with how weaponry is created today or existed in the past. It would be as though all warships, regardless of size, carried the same single size of gun, only varying the number (which would have made for some rather silly looking battleships).
The following tables list various beam weapons with varying capabilities and sizes. If this weaponry is used, the equivalent standard Starfire weapon should not be part of the tech tree.
Beam Weapons
| Code | System Name | Cost | Spaces | Dev. Cost | Tech Level | |
|---|---|---|---|---|---|---|
| L1 * | Laser, Type 1 | 15 | 1 | 4,000 | Ind-2 | |
| L2 * | Laser, Type 2 | 20 | 2 | L1 | Ind-2 | |
| L3 * | Laser, Type 3 | 25 | 3 | L1 | Ind-2 | |
| L4 * | Laser, Type 4 | 30 | 4 | L1 | Ind-2 | |
| This is equivalent to the Starfire 3rd Edition Laser (L). | ||||||
| L1m | Laser, Type 1, Miniaturized | 20 | 1/2 | 3,000 | 3 | |
| L1m may only be developed if L1 has already been developed. | ||||||
| L2m | Laser, Type 2, Miniaturized | 25 | 1 | L1m | 3 | |
| L3m | Laser, Type 3, Miniaturized | 30 | 2 | L1m | 3 | |
| L4m | Laser, Type 4, Miniaturized | 35 | 3 | L1m | 3 | |
| L5m | Laser, Type 5, Miniaturized | 30 | 4 | 1,000 | 5 | |
| L5m may only be developed if L1m has already been developed. | ||||||
| * | When using these designations, the system designation for the X-Ray Laser Emitter is changed from "Lx" to "(Lx)". | |||||
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Updated 17 October 2000. |