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Comments And Analysis
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Colonization Investment
The benefits from colonizing good worlds (Benign and Harsh) should be obvious. However, the desirability of colonizing other worlds is not so clear.
Colonization Comparison
Colonization Incomes And Returns
| Environment |
Mineral Content |
Repay |
Max. Pop. |
25 Turns |
50 Turns |
100 Turns |
Colonization Cost |
Per Turn Income |
Cum. Return |
Per Turn Income |
Cum. Return |
Per Turn Income |
Cum. Return |
In- System |
1 StMP |
2-4 StMP |
| Harsh |
Very Poor |
21 |
124 |
16.9 |
69.7 |
47.3 |
824.2 |
300.0 |
8,473.0 |
200 |
300 |
400 |
| Hostile |
Very Rich |
11 |
66 |
50.8 |
559.2 |
142.0 |
2,822.5 |
272.3 |
15,358.2 |
250 |
375 |
500 |
| Rich |
13 |
66 |
42.3 |
4,224.3 |
118.3 |
2,310.4 |
226.9 |
12,756.8 |
250 |
375 |
500 |
| Normal |
15 |
66 |
33.8 |
289.5 |
94.7 |
1,798.3 |
181.5 |
10,155.5 |
250 |
375 |
500 |
| Poor |
19 |
66 |
25.4 |
154.6 |
71.0 |
1,286.2 |
136.1 |
7,554.1 |
250 |
375 |
500 |
| Very Poor |
24 |
66 |
16.9 |
19.7 |
47.3 |
774.2 |
90.8 |
4,952.7 |
250 |
375 |
500 |
Desolate Planet or Moon |
Very Rich |
19 |
71 |
22.4 |
132.6 |
39.6 |
896.5 |
63.5 |
3,816.6 |
300 |
450 |
600 |
| Rich |
22 |
71 |
18.7 |
60.5 |
33.0 |
697.1 |
52.9 |
3,130.5 |
300 |
450 |
600 |
| Normal |
26 |
71 |
15.0 |
-11.6 |
26.4 |
497.7 |
42.4 |
2,444.4 |
300 |
450 |
600 |
| Poor |
32 |
71 |
11.2 |
-83.7 |
19.8 |
298.2 |
31.8 |
1,758.3 |
300 |
450 |
600 |
| Very Poor |
42 |
71 |
7.5 |
-155.8 |
13.2 |
98.8 |
21.2 |
1,072.2 |
300 |
450 |
600 |
| Asteroid |
Rich |
22 |
21 |
16.9 |
55.9 |
16.9 |
479.4 |
16.9 |
1,326.4 |
300 |
450 |
600 |
| Extreme |
Very Rich |
25 |
21 |
17.4 |
16.0 |
17.4 |
451.6 |
17.4 |
1,322.8 |
350 |
525 |
700 |
| Rich |
29 |
21 |
14.5 |
-45.0 |
14.5 |
318.0 |
14.5 |
1,044.0 |
350 |
525 |
700 |
| Normal |
35 |
21 |
11.6 |
-106.0 |
11.6 |
184.4 |
11.6 |
765.2 |
350 |
525 |
700 |
| Poor |
45 |
21 |
8.7 |
-167.0 |
8.7 |
50.8 |
8.7 |
486.4 |
350 |
525 |
700 |
| Very Poor |
65 |
21 |
5.8 |
-228.0 |
5.8 |
-82.8 |
5.8 |
207.6 |
350 |
525 |
700 |
Notes:
- The following assumptions were made in producing the data for the above table:
- The In-System CFN was used to move the population, so the In-System Colonization Cost applies. This is the cheapest possible method for colonizing the world. The costs for colonizing outside of a system are also listed.
- Ten (10) PTU were emplaced on the target world.
- Economic Level 1 was used throughout all the turns. While a race will clearly advance significantly in the time covered, this provides a conisistent environment for comparing the investments.
- The colonized world was in a system with one asteroid belt.
- Repay. The number of turns required to repay the In-System Colonization Cost.
- Max. Pop. The turn on which the population reaches its maximum limit.
- Per Turn Income. The amount of income received on the indicated turn after colonization.
- Cum. Return. The total income received from the world on the indicated turn after colonization.
Colonization Recommendations
Based on the preceding table, the following seem like good ideas for colonization done as an investment. In all of the following comments, it is assumed that the colonization is taking place as an investment. Strategic or industrial production considerations may readily override these recommendations.
- Benign Worlds. Benign worlds, regardless of Mineral Content, should be colonized as soon as it is safe. A minimum of 150 PTU should be emplaced as quickly as possible.
- Harsh Worlds. Same as for Benign worlds.
- Hostile Worlds. Hostile worlds, regardless of Mineral Content, should be colonized as soon as it is safe. The number of PU emplaced depends on what the colonizing race is willing to spend, but should not be less than 10 PTU, nor more than 50 PTU. The poorer the Mineral Content, the fewer initial colonists are needed.
- Desolate Worlds.
- Very Rich Mineral Content worlds are good investments, even if colonized from up to 4 StMP from the colonized system.
- Rich worlds are adequate investments, and are well worth the money when colonized by In-System or 1 StMP movements. Longer movements become questionable.
- Worlds with Normal Mineral Content are not too bad as an investment if In-System colonization is used to establish the population. Colonization from any farther distance is something only a rich race should do.
- Poor and Very Poor Mineral Content worlds are not worth colonizing as investments.
- Asteroids. Asteroid colonies are generally not great investments. Financially, it is better to colonize all Desolate moons and planets in a system, except those with Very Poor Mineral Content, before looking to the asteroid belts. The primary consideration for colonizing asteroids should be as monitoring stations for ship movements in a system, not as financial investments. This said, it must be noted that the table treats asteroids somewhat unfairly compared to other worlds. The assumption of placing 10 PTU is not a good way to colonize asteroids. The return on an asteroid can be increased in the long run by placing an initial population of only 4 or 5 PTU. The colonization cost, pay back time, and returned income is proportional to that on the table, but the time required to maximize the population is notably increased (i.e., two asteroids with 5 PU each emplaced will take longer to reach their maximum populations than one asteroid with 10 PTU emplaced, and will generate proportionally more income during that time period).
- Extreme Worlds.
- Extreme worlds with a Mineral Content of Very Rich are adequate investments for In-System colonization.
- Rich Extreme worlds are poor investments, but are acceptable for a rich race with nothing else to colonize, provided the colonization is performed from in-system.
- Other Extreme worlds are never good investments, and should not be colonized as investments.
Other Reasons For Colonization:
- General population expansion - bigger is better.
- Creating Medium sized populations on Harsh or Benign worlds to support space and planet based production.
- Increasing the amount of planetary industry available to an empire.
- Connecting the CFN to a system.
- Creating sensor outposts to monitor activity in a system or act as early warning positions (particularly good in asteroid belts).
Colonization Summary Information
Colonization Cost Per PTU
| Environment |
Distance |
| In-System |
1 StMP |
2-4 StMP |
5-8 StMP |
9-12 StMP |
| Benign |
15 |
22.5 |
30 |
45 |
60 |
| Harsh |
20 |
30 |
40 |
60 |
80 |
| Hostile |
25 |
37.5 |
50 |
75 |
100 |
| Desolate |
30 |
45 |
60 |
90 |
120 |
| Extreme |
35 |
52.5 |
70 |
105 |
140 |
Planet Values (%)
Mineral Content |
|
Compatible |
Desolate |
Extreme |
| % |
100 |
70 |
60 |
| Very Rich |
150 |
150 |
105 |
90 |
| Rich |
125 |
125 |
87.5 |
75 |
| Normal |
100 |
100 |
70 |
60 |
| Poor |
75 |
75 |
52.5 |
45 |
| Very Poor |
50 |
50 |
35 |
30 |