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Heroes in the Sky Rules |
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Purpose
These rules have been written to control the creation of World War I aviator characters, and to allow for the generation of scenarios in which the characters may fight. A prime consideration in the creation of these rules has been to keep them as simple as in reasonably possible so that they will allow players to quickly and easily generate the flyers and the scenarios.
Background
In early 1992 the members of the Northeastern Indiana Gaming Association (NIGA) and other gamers at the Wizards Keep game store in Fort Wayne, Indiana began to play a locally generated World War I air combat game. As the players became more experienced, they switched to GDW's Blue Max game. Later in 1992 it was decided to initiate a campaign in which the players would control individual aviators. The emphasis of the campaign was to be the development of the various characters as ever improving flyers and fighters, not the engagement of great air fleets for control of a section of the front. This meant that there had to be a method for creating and controlling characters, plus a way to create the settings in which they would fight. These rules provide the instructions for performing these two activities.
Time Period
These rules cover a period from approximately the middle of 1916 through the end of the war in late 1918.
The author would like give a special thanks to Keith Yeinling. The original files were placed on storage disks, which, due to equipment problems, could not be accessed years later. Keith retyped the entire campaign rules and generated new graphics from a printed copy.
Download
| Note: | Due to inadequacies in the pdf translator used, the pdf is not a good copy of the .doc file. |
| The .doc file is recommended, but a pdf is provided for those who need it. | |
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Blue Max |
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Copyright © 2007-2009, by David Ternes, Fort Wayne, Indiana. |