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Real World Rules

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Target To-Hit Modifiers

Modern vehicles appear to be significantly smaller for their weight than typical Battletech vehicles. [Size information for Battletech vehicles is extremely limited. This statement is based on the game manufacturer approved miniatures created to support the game, and applies to all real-world vehicles.]

Armor Penetration

Real world vehicles use real world armor, not Battletech armor. It must be penetrated, not worn away. No critical hit may occur until the armor is penetrated.

To determine penetration against a modern vehicle:

Applying Damage From Modern Vehicles

Modern anti-armor weapons are designed to penetrate armor, not destroy "pips".

Note: When damage and penetration are significantly different for a weapon, it will have two Damage numbers separated by a slash (ex. 2/40). The first number is the Basic Damage for the weapon. The second number is the Penetration Ability for the weapon. For smaller weapons the Basic Damage and the Penetration Ability are the same. If not otherwise specified, the Basic Damage is used against infantry.

Coaxial Weapons

Most turreted vehicles have a main weapon plus a coaxial machine gun.

Exposed Weapons

Many vehicles have weapons, usually machine guns, in exposed positions on the vehicle (typically the top).

Smoke Grenade Launcher

Combat vehicles are often equipped with smoke grenade launchers.

Ammunition Blow-Out Panels

Many tanks are equipped with blow-out panels for their ammunition storage. This is the origin of the Battletech concept of CASE. The real system is quite superior to that described for CASE. When an ammunition storage area equipped with blow-out panels is hit:

Modified Critical Hit Effects

Critical hits described below are from the Advanced Ground Vehicle Critical Hits Table in Maximum Tech (page 32). Critical hits noted in parentheses are from the Ground Vehicle Critical Hits Table in the Battletech Compendium (page 62). Only critical hits which required modifications are listed here.

Miscellaneous Rules

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