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Campaign Rules

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Battletech Campaign

Campaign Rules

V3.4.1
4 July 1999

Prepared by
David H. Ternes

Campaign Battletech


Table Of Contents

Introduction To This Document
Introduction To The Campaign
Unit Names
Campaign Masters
General Campaign Information
Support Software
References
Technology
Game Rules
Start Date
Starting Assets
New Units
Restarting Players
Personnel Requirements
Mech Warriors
Vehicle Crews
Technicians
Hiring And Firing Fees
Hiring Personnel
Hiring Limit
Hiring Procedure
Rejection Fee
Determining Quality Level
Experience Levels And Points
Gaining Experience Points - Mech
    Warriors And Vehicle Crews
Gaining Experience Points - Infantry
Gaining Experience Points -
    Technicians, Aerospace
    Technicians, And Mechanics
Advancing In Level
Starting Experience Levels - Mech
    Warriors And Vehicle Crews
Starting Experience Points
Effects Of Gaining Levels
Effects Of Infantry Replacements
Monetary Units
Pay
Base Pay Rates
Experience Multipliers
Financial Institutions
Universal Bank of Detroit
Big Jay's Bail Bonds
Weapons And Equipment Dealers
Purchasing Mechs And Vehicles
Mechs-R-Us
General Mechanoids Corporation
    (GMC), Combat Vehicles
    Division, Factory Outlet
Ertel's Easy Mechs
Krazy Ken's Kustom Tanks And RVs
Andy's Army Surplus
Storage And Housing
Shipping And Transportation
Scheduled Commercial Travel
Military Travel Times
Shipping Times
Healing And Medical Facilities
Forms Of Healing
Healing The Dead
MedEvac Vehicles
 
Communications
ComStar Standard
ComStar Express
Prepaid Replies
Contracts
Contract Numbers
Contract Number Corrections
Pay Rate
Support
Salvage Rights
Dragoons Ratings
Dragoons Points
Starting Rating
Quality Value
Combat Record
Support
Dragoons Rating Table
Maintaining Equipment
Battlemechs And Vehicles
Infantry
Modifying Mechs And Vehicles
Krazy Ken's Kustom Tanks
    And RVs
Krazy Ken's Repairs
Unit's Own Technicians
Time To Make Modifications
Change Limitations
Submitting Changes To Mechs
    And Vehicles
Record Keeping
Repairs
Obtaining Replacement Parts
Master Repair Table - Partial
    Repair Effects
Master Repair Table -Vehicles
Master Repair Table - Replacements
Master Repair Table - Engines
Master Repair Table - Internal
    Structure
Cockpits
Removing Equipment
Removing And Replacing
    Permanently Damaged
    Equipment
Overall Design Integrity
Heads
Vehicle Parts
Infantry
Rules Modifications And
    Additions - Compendium
Mech Warrior Damage From Ammo Explosions
Effects Of Partial Cover
Recording Damage
Transferring Excess Damage
Ammunition Loads
Recording Heat Build-Up
Infantry Carriers
Aerospace Fighters
Off-Board Artillery
Construction
Equipment Weight
Artemis IV Fire-Control System
Flamers
Triple-Strength Myomer
Costs - Jump Jets
Rules Modifications And
    Additions - Compendium,
    Miniature Conversion
Scale
Movement - Free Half-Hexside Turn
Stacking - Range 0 Attacks
Stacking - Hex-To-Hex Contact
Falls
Rules Modifications And
    Additions - Maximum Tech
Expanded Critical Damage
Engine Explosions
Target Movement Modifiers
Vehicle Crews
Crew Numbers And Abilities
Multiple Crewmen
Lance Movement
Vehicle Critical Hit Effects
Infantry Organization
Infantry Digging In
Infantry Morale
Field Guns
Infantry Equipment Costs
LRM Infantry
Anti-Battlemech Infantry, Vehicles
Anti-Battlemech Infantry, Swarm
    To Control Vehicles
Repairs
Vehicles
Component Status
Technicians
Construction Chapter
New Targeting And Tracking
    Systems
MASH Units
Coolant Systems
Trailers
Mobile HQs
Equipment
Rules Additions
Mercenary's Surrender
Levels Of Repair Capability
Mobile Repair Shop
Shifting Mechwarriors And Crews
Towed Guns
Bunkered Guns
Guns Under Automatic Control
Standard Mechs And Vehicles
Standard Mechs
Standard Vehicles
Mech, Vehicle, And Equipment
    Costs


Copyright (c) 1998-1999, David H. Ternes, Fort Wayne, Indiana

A printed copy of these rules is available to players for a copying fee.

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Campaign Battletech Updated 5 July 1999.