Ars Magica Rules Modifications
Notes on the Rules Changes

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A number of significant changes have been made to the Ars Magica (3rd Edition) and Campaign rules for the revitalized Mystic Halls Campaign. This page summarizes some of those changes. The following notes are intended to indicate what has change, not state the entire new rule. Refer to the appropriate rules write up for details. There is no particular order to the notes.


Spontaneous Spells


Similiar Spell


Recognizing and Resisting an Attack or Spell With a Fast-Cast Spell


Permanent and Instant Durations Redefined


Vis to Make Spells Permanent or Instant


Learning New Abilities


Ability Scores of Nil and Zero


Negative Ability Scores


Teacher Skill


Bearing Arms


Prohibited and Modified Abilities


Combat Rounds


Combat Sequence


Attack and Parry With Single Weapons


Extended Studying of Experiments


Enchanting Combined Items


Ability to Study from Texts Below Current Score


Magic Theory Experience Points for Laboratory Activities


Libraries


Record Keeping Requirements

Rules

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Back Ars Updated: 20 June 1999